L@L - Gamification in Teaching & Learning
|Dates:||24 March 2020|
|Times:||12:00 - 13:00|
|What is it:||Workshop|
|Organiser:||Faculty of Biology, Medicine and Health|
This session is delivered by a university tutor with a special interest in Gamification in teaching. After the session the attendees will have developed a deeper understanding of the history of gamification and it’s application. The second part of the session will demonstrate how to develop games used in education and modify them based on student feedback.
Delegates will leave the session on how to:
Understand the term gamification, it’s etymology and application.
Understand the role of games in higher education.
Identify the skills required to develop games within established mechanics.
Critically discuss the advantages, disadvantages and barriers to gamification implementation
Please register for this event via Eventbrite here https://www.eventbrite.co.uk/e/ll-gamification-in-teaching-learning-tickets-88503778183?utm-medium=discovery&utm-campaign=social&utm-content=attendeeshare&aff=escb&utm-source=cp&utm-term=listing
The Academy for Education and Professional Development’s mission is “To ensure consistent high-quality development and delivery of educational programmes with student experience at their heart”. Academy events are open to all those who contribute to the development, delivery and management of FBMH undergraduate, postgraduate and continuing professional development programmes including staff from across the University, the Manchester Academic Health Science Centre and our NHS clinical education partners. The Pedagogy Seminar Series provides a forum to discuss research undertaken and/or pedagogy literature of interest.
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